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C/C++ Source or Header  |  1996-02-10  |  2KB  |  49 lines

  1. #ifndef __CLISP_HPP_
  2. #ifndef SCADALISP
  3. int get_lprop_number(void *sybol, int def);  // returns def if symbol undefined or not number type
  4.  
  5.  
  6. void push_onto_list(void *object, void *&list);
  7.  
  8.  
  9. // variables for the status bar
  10. extern void *l_statbar_ammo_x,*l_statbar_ammo_y,
  11.             *l_statbar_ammo_w,*l_statbar_ammo_h,
  12.         *l_statbar_ammo_bg_color,
  13.  
  14.             *l_statbar_health_x,*l_statbar_health_y,
  15.             *l_statbar_health_w,*l_statbar_health_h,
  16.         *l_statbar_health_bg_color,
  17.  
  18.         *l_statbar_logo_x,*l_statbar_logo_y,
  19.         *l_object,*l_tile,*l_fire_object,
  20.         *l_player_draw,*l_sneaky_draw,
  21.         *l_draw_fast,*l_player_tints,*l_next_song,
  22.         *l_level_load_start,
  23.         *l_level_load_end,
  24.         *l_cdc_logo,
  25.         *l_keep_backup,
  26.         *l_switch_to_powerful,
  27.         *l_mouse_can_switch,
  28.         *l_ask_save_slot,
  29.         *l_get_local_input,
  30.         *l_post_render,
  31.         *l_chat_input,
  32.         *l_player_text_color,
  33.         *l_level_loaded;        // called when a new level is loaded
  34.  
  35.  
  36. /******************************** Lisp objects **********************************/
  37. extern void *l_difficulty,*l_easy,*l_hard,*l_medium,*l_extreme,*l_main_menu,
  38.      *l_logo,*l_state_art,*l_default_abilities,*l_abilities,
  39.      *l_default_ai_function,*l_state_sfx,
  40.      *l_morph,*l_max_power,
  41.      *l_song_list,*l_filename,*l_sfx_directory,*l_max_hp,*l_default_font,
  42.      *l_empty_cache,*l_range,*l_joy_file,*l_death_handler,
  43.      *l_title_screen,*l_console_font,*l_fields,*l_FIRE,*l_fire_object,
  44.      *l_cop_dead_parts,*l_restart_player,*l_help_screens,*l_save_order;
  45.  
  46.  
  47. #endif
  48. #endif
  49.